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Is that shooter suitable for junior?

Entertainment Software Rating Board says its system is widely used. Ever sneak into an R-rated movie as a kid? Of course you did. It’s a rite of passage, like skipping school or sneaking a smoke behind the cafeteria.


But if you’re a 13 year-old with a hankering to play "Halo," you’d better get your older brother to buy it for you. That game is rated M, for mature. And virtually no retailer — major or independent — will sell it to you.

But do parents really use these ratings when they buy games for their kids? Or is the ratings system little more than an olive branch from the video game industry to its most vocal, hand-wringing critics?

The answer is yes, and…sort of. It’s true that the Entertainment Software Rating Board was created by the video game industry as a way to get society off the industry’s back. But ESRB president Patricia Vance insists that the ratings system, now 12 years old, is relevant, useful — and widely used.

“We have very high awareness, and very high use,” says Vance. “Three-quarters of parents use the system all the time, or most of the time.”

Public service campaign
Despite this high level of awareness, the ESRB has launched, just in time for the holiday season, a new public service campaign. Earlier this month, the organization sent four spots featuring executives from GameStop and Best Buy to more than 800 broadcast and cable stations nationwide.

The ESRB’s game rating system is, like the film industry’s rating system, totally voluntary. So while game developers and publishers don’t have to submit to the organization’s rating process, they’ll be hard-pressed to find a retailer willing to carry their unrated game.

“At Wal-Mart we make every effort to be a responsible retailer and this includes the sale of video games,” says Wal-Mart spokesperson Karen A. Burk. “All of the items we carry are rated by the ESRB.”

Kristin Kalning
msnbc.msn.com

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